CLEAN DIRTY RACING / GAME GUIDE

Tyres and Wet-Weather Racing

How Clean Dirty Racing models five tyre compounds, tyre temperature and wear, changing rain, surface water and aquaplaning.

Five compounds for changing conditions

Soft, medium and hard slicks have different grip, warm-up, temperature and wear behaviour. Intermediate and wet tyres are built for rising water. Conditions range from calm, breezy and gusty dry weather to light, steady and heavy rain; water changes grip, braking, tyre cooling and aquaplaning.

Soft, medium and hard slicks

The three slick compounds differ in grip, warm-up, temperature and wear behaviour. Compare them over a stint as well as over a single lap: tyre temperature and wear stay with the car when you return to the garage.

Intermediate and wet tyres

Intermediate and wet tyres are built for rising water. Rain changes more than visibility: surface water affects grip, braking, tyre cooling and aquaplaning. There is no published universal crossover point or fastest compound for every condition.

A fresh look in 1.8

Golden-hour skies bring a new atmosphere to the circuits, including evening shade across Haussmann. Smoother tarmac and softer wet-road glare improve the appearance of the surface.

Read the conditions through a session

Conditions range from calm, breezy and gusty dry weather to light, steady and heavy rain. Use recorded replay and telemetry to review the car's behaviour and compare what changed after a setup adjustment.

Try the same conditions on different circuits

Seven cars in six racing classes can run across the nine-circuit 1.9 catalog, from dry conditions to heavy rain. Vesper GT3 and Formula Starter are free at Gravelines. Other cars and normal sessions on the other eight circuits require Full Access. Version 1.9 introduces Serra Alta and Wreckers Bay.

Release status

Clean Dirty Racing is available on Mac, iPhone, iPad, Apple TV and Apple Vision Pro. Check the App Store for the latest version for your device.