A MAC-FIRST SIMRACING GAME

IN DEVELOPMENT

PRECISION × CHAOS

Race clean. Get dirty.

Every race begins as a plan. Then the track gets involved.

Rain-darkened racing surface marked by rubber and an acid-yellow painted line

RACE CLEAN. GET DIRTY.

PLATFORM
MAC
STATUS
IN DEVELOPMENT
RELEASE
NOT ANNOUNCED

01 / THE SIMULATION

Two cars. One set of consequences.

GT3 and Formula machinery ask different questions of the same per-wheel simulation. Speed is only the visible part.

PHYSICS STEP
1 KHZ
CAR CLASSES
02
TYRE STATES
PER WHEEL
01 / GT3

Mechanical grip.

A rear-driven GT3 with longer gearing, front-biased brakes and a heavier, more deliberate response.

02 / FORMULA

Aero grip.

A 660 kg open-wheeler with six gears, faster tyre response and downforce that builds with speed.

03 / TYRES

Heat and life.

Surface and core temperatures evolve per wheel. Slip energy wears the rubber; overheating accelerates wear; grip falls away non-linearly.

04 / FUEL

Moving mass.

Consumption follows throttle and rpm. Fuel changes the car’s mass every frame, making strategy part of the physics rather than a menu number.

02 / THE GAME

Don’t pick a mode. Enter a weekend.

The initial release is built around four real ways to race, from solo practice to complete online weekends and recorded-session review.

CLEANDIRTYRACING GARAGE / HOME

Pick the car, then take it straight to the open track.

CURRENT DEVELOPMENT INTERFACE / SUBJECT TO CHANGE
Clean Dirty Racing in-game screenshot showing the player’s yellow GT3 driving along the tower straight at 99 kilometres per hour with the field ahead
INITIAL RELEASE / IN-GAME CAPTURE

GT3 race / tower straight / interface subject to change

03 / THE WEEKEND

Practice. Qualifying. Grid. Race.

Tyre wear, temperatures, fuel and damage persist when you return to the garage during a session. A quick trip back to the pits does not quietly reset the consequences.

BEFORE
Prepare the car and build tyre temperature.
DURING
Manage traffic, fuel, grip and a field that races back.
AFTER
The session keeps the evidence you created.

04 / MAC FIRST

Designed around the desktop from the beginning.

Clean Dirty Racing is in development for Mac. A Mac App Store release is planned; compatibility details and a release date will follow when they are verified.

COMING TO MAC / LISTING NOT LIVE
Rounded Clean Dirty Racing app icon artwork
MACOS PRESENTATION / INITIAL RELEASE ARTWORK
01BUILD STATUS

IN DEVELOPMENT

02CURRENT FOCUS

RACE WEEKEND SYSTEMS

03RECENT MILESTONE

UNIFIED GARAGE + SESSION UI

04NEXT PUBLIC UPDATE

NOT SCHEDULED

05 / BRIEFING

The useful answers.

No invented dates, hardware claims or roadmap theatre.

Read every answer
What is Clean Dirty Racing?

A Mac-first simracing game built around the tension between precise preparation and the beautiful mess of a race weekend.

Which platforms are planned?

Mac is the initial platform. Additional platforms have not been announced.

When will it be released?

A release date has not been announced. The official site will carry the confirmed release information.

Will it be available through the Mac App Store?

A Mac App Store release is planned. The store listing is not live yet.

Which wheels and controllers will be supported?

A verified compatibility list will be published closer to release. No specific device should be considered confirmed yet.

Does it require an account?

Account requirements have not been announced.