A MAC-FIRST SIMRACING GAME

IN DEVELOPMENT

Five circuits. Five compounds. Dry to heavy rain.

Drive GT3 or Formula machinery, tune the setup and adapt as the surface changes.

Helmeted racing driver staring ahead through a dark visor with one gloved hand raised beside the helmet

GT3 / FORMULA

CIRCUITS
05
COMPOUNDS
05
WEATHER
DRY → HEAVY RAIN
Race engineer studying telemetry while reaching across a workstation

SPRINGS / DAMPERS / AERO / GEARS

Tune the setup. Read the car.

01 / THE SIMULATION

Two cars. Five compounds. One changing surface.

GT3 and Formula cars respond differently to weight, aero and tyres. Choose the compound, tune the car and work with the conditions you have.

CIRCUITS
05
TYRE COMPOUNDS
05
WEATHER
CALM → HEAVY RAIN
01 / TYRES

Five compounds, five trade-offs.

Soft, medium and hard slicks trade warm-up, peak grip and life. Intermediate and wet tyres take over as water builds.

02 / WEATHER

Rain changes more than grip.

Water accumulates and drains across the circuit, changing braking, tyre cooling and aquaplaning as the surface evolves.

03 / SETUP

Tune the whole car.

Adjust springs, four-way dampers, anti-roll bars, brake bias, aero, steering, gearing and differential.

04 / CARS

GT3 and Formula feel different.

The GT3 leans on mass and mechanical grip. The Formula car responds faster and builds downforce with speed.

02 / THE CIRCUITS

Five circuits.
Find your rhythm.

Coastal straights. Hillside switchbacks. Forest bends.
Choose a circuit. Get a feel for the lap.

SELECT CIRCUIT05 CIRCUITS / GT3 + FORMULA

01 / Coastal

Gravelines Circuit

Outrun the Wind

Open coastal sightlines give way to tight braking sequences. Settle the car, change direction and make the exit count.

THE LAP
LENGTH
2.305 km
DIRECTION
Counterclockwise

GT3 / FORMULA
DRY TO HEAVY RAIN

Five GT3 cars racing through a Monteluce bend, with a black car on the inside kerb and the pack close behind
PRE-RELEASE / IN-GAME CAPTURE

GT3 / Racing at Monteluce

03 / ON TRACK

Change the car. Run another lap.

Tyre wear, temperature, fuel and damage stay with the car when you return to the garage. Adjust the setup, head back out and compare the result.

SETUP
Springs, dampers, brake balance, aero, gearing and differential.
STINT
Tyre condition, fuel and damage persist through the session.
REVIEW
Recorded sessions preserve replay and telemetry.

04 / MAC FIRST

A racing sim built for Mac.

Clean Dirty Racing is in development for Mac. A Mac App Store release is planned; compatibility details and a release date will follow when they are verified.

COMING TO MAC / LISTING NOT LIVE
Rounded Clean Dirty Racing app icon artwork
APP ICON / PRE-RELEASE ARTWORK
01PLATFORM

MAC

02CAR CLASSES

GT3 + FORMULA

03CIRCUITS

GRAVELINES + MONTELUCE + STURSBRAUT + VALLEYHILL + CAMPOFUORI

04RELEASE DATE

NOT ANNOUNCED

05 / FAQ

The practical details.

Cars, circuits, weather, platform, release timing and hardware support.

Read all answers
What is Clean Dirty Racing?

A Mac-first simracing game with GT3 and Formula cars, five circuits, five tyre compounds, detailed car setup and weather from calm conditions to heavy rain.

Which cars and circuits are in the game?

GT3 and Formula cars can be driven at Gravelines Circuit, Monteluce Circuit, Stursbraut Circuit, Valleyhill Circuit, and Campofuori Circuit.

How do tyres and weather work?

Soft, medium and hard slicks have different grip, warm-up, temperature and wear behaviour. Intermediate and wet tyres are built for rising water. Conditions range from calm, breezy and gusty dry weather to light, steady and heavy rain; water changes grip, braking, tyre cooling and aquaplaning.

Which platforms are planned?

Mac is the initial platform. Additional platforms have not been announced.

When will it be released?

A release date has not been announced. The official site will carry the confirmed release information.

Will it be available through the Mac App Store?

A Mac App Store release is planned. The store listing is not live yet.